Sander Stegen

Game development student @DAE with a passion for low level application and tools

"I prefer making applications that allow others to create games rather than creating games myself"

Personal Projects

Navigation Mesh

Generation

As an AI related research topic, I created my own nav mesh generation tool. Read all about it on my github.

Marching cube implementation

After getting in contact with marching cube, I decided to create a small terrain editor using this technique. 

Read all about it on my github.

School Projects

Super Meat Boy

As a first year student, we were tasked by recreating an existing 2D game. I made my own version of super meat boy. 

This game is also featured on the DAE school website as one of the best games of that year.

Space Runner

The graphics programming 2 course tasked us with creating a game that contains:

- Dynamic shadow

- GPU animation

- Particles

- Post processing

Rocksteady

Grouped together with four other student, we created Rocksteady.

Rocksteady is a small top-down survival game that heavily relies on physics based movement and a destructible terrain.

Check it out on our itch.io.

City Scene (Annecy)

Although I am studying Game development, I am no stranger to 3D modelling.

This is my result of the 3D low poly course, made in 3dsmax.

Level Design

A level made in unreal engine using custom shaders and materials.

Sander Stegen portfolio, Made by Sander Stegen

contact: Sander@Stegen.be

Last updated: June 2021