1.png
Linkedin Logo2.png

Sander Stegen

Next generation

Physics/Engine/Gameplay programmer

About me

As a fresh graduate at Digital Arts and Entertainment (DAE), I am looking for my first opportunity to take on the gaming industry.

I am passionate about low level applications and I excel at letting other people create.

Making level editors, terrain editors and nav mesh generators are examples of that (projects can be viewed below). In all code I write, I parameterize everything and I am as generic as possible. Making sure that the application supports the wildest ideas of any other programmer, designer or artist that would use it.

 

I learn and solve problems at a very high pace. No task I deem too difficult and I am always ready for a challenge. One of my favorite mottos is "In games everything should be possible" which resembles my personality as developer but also as a gamer.

Further down this page you will find an overview of my projects, some of them might still be in progress.

Feel free to contact me to have a chat!

Contact

Mail: Sander(at)Stegen.be

Mobile/Whatsapp: (+32)470090460

Connect with me: LinkedIn

Projects

(panels are interactable)

3Dnavmesh.jpg

3D Navigation Mesh Generation (IN PROGRESS)

A 3D nav mesh generator with support for flying and floor/wall walking AI

Ongoing

Individual

SpaceRunner.jpg

SpaceRunner

A parkour based endless runner. With self implemented, shadows, animation, post processing and particles

June 2021

Individual

MarchingCube.jpg

Simple Terrain Editor
 

Using marching cubes, compute shaders and Unity to edit chunks of terrain in real-time.

June 2021

Individual

NavierStokes3DPropagation.gif

Real-Time Interactable Water

Simulating real-time interactable water with the use of custom physics and compute shaders.

January 2022

Individual

2DNavMesh.jpg

2D Navigation Mesh Generation

Generating 2D navigation meshes, with the use of the ear clipping algorithm.

January 2021

Individual

Steady.jpg

RSteady

 

A top-down survival game with destructible terrain and physics based movement.

June 2021

Group

RubeGoldberg.jpg

Rube Goldberg Machine

 

Using Unity DOTS and Havok physics to create a physics based sandbox puzzle game.

December 2021

Group

SuperMeatBoy.jpg

Super Meat Boy

As one of my first real projects. I made a copy of super meat boy. Including a level editor and replay system.

June 2020

Individual

Sander Stegen portfolio, Made by Sander Stegen

contact: Sander(at)Stegen.be

Last updated: June 2022