Sander Stegen

Game development student @DAE  with a passion for low level application and tools

"I prefer making applications that allow others to create better games rather than creating games myself"

Contact

Mail: Sander(at)Stegen.be

Mobile/Whatsapp: (+32)470090460

Connect with me: LinkedIn

Personal Projects

Navigation Mesh

Generation

As an AI related research topic, I created my own nav mesh generation tool. Read all about it on my github.

Marching cube implementation

After getting in contact with marching cube algorithm, I decided to create a small terrain editor with it

School Projects

Super Meat Boy

As a first year student, we were tasked by recreating an existing 2D game. I made my own version of super meat boy. 

This game is also featured on the DAE school website as one of the best games of that year.

Space Runner

The graphics programming 2 course tasked us with creating a game that contains:

- Dynamic shadow

- GPU animation

- Particles

- Post processing

Rocksteady

Grouped together with four other student, we created Rocksteady.

Rocksteady is a small top-down survival game that heavily relies on physics based movement and a destructible terrain.

Check it out on our itch.io.

Sander Stegen portfolio, Made by Sander Stegen

contact: Sander@Stegen.be

Last updated: October 2021