Game development student @DAE with a passion for low level application and tools
"I prefer making applications that allow others to create better games rather than creating games myself"
Connect with me: LinkedIn
Marching cube implementation
After getting in contact with marching cube algorithm, I decided to create a small terrain editor with it
Super Meat Boy
As a first year student, we were tasked by recreating an existing 2D game. I made my own version of super meat boy.
This game is also featured on the DAE school website as one of the best games of that year.
The graphics programming 2 course tasked us with creating a game that contains:
- Dynamic shadow
- GPU animation
- Post processing
Grouped together with four other student, we created Rocksteady.
Rocksteady is a small top-down survival game that heavily relies on physics based movement and a destructible terrain.
Check it out on our itch.io.
Sander Stegen portfolio, Made by Sander Stegen
Last updated: October 2021