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Individual Projects
Real-time Interactable Water
For my graduation work I researched the possibilities for real-time interactable water. Read the final paper here.

Terrain Editor
After getting in contact with marching cube algorithm, I decided to create a small terrain editor with it. This terrain system got used in an upgraded form in the R0cksteady group project
Super Meat Boy
As a first year student, we were tasked by recreating an existing 2D game. I made my own version of super meat boy.
This game is also featured on the DAE school website as one of the best games of that year.
Group Projects
Rube Goldberg Machine
As final group project I got together with 5 other students to bring the project of a client to reality.
This physics based project relies on the Havok physics and Unity's Data Oriented Development Stack. For fast and stable physics.
R0cksteady
Grouped together with four other student, we created Rocksteady.
Rocksteady is a small top-down survival game that heavily relies on physics based movement and a destructible terrain.
Check it out on our itch.io.
Sander Stegen portfolio, Made by Sander Stegen
contact: Sander@Stegen.be
Last updated: January 2022