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Sander Stegen


Mail: Sander(at)

Mobile/Whatsapp: (+32)470090460

Connect with me: LinkedIn

Individual Projects

Real-time Interactable Water

For my graduation work I researched the possibilities for real-time interactable water. Read the final paper here.


Navigation Mesh


As an AI related research topic, I created my own nav mesh generation tool. Read all about it on my github.

Terrain Editor

After getting in contact with marching cube algorithm, I decided to create a small terrain editor with it. This terrain system got used in an upgraded form in the R0cksteady group project

Super Meat Boy

As a first year student, we were tasked by recreating an existing 2D game. I made my own version of super meat boy. 

This game is also featured on the DAE school website as one of the best games of that year.

Group Projects

Rube Goldberg Machine

As final group project I got together with 5 other students to bring the project of a client to reality.

This physics based project relies on the Havok physics and Unity's Data Oriented Development Stack. For fast and stable physics.


Grouped together with four other student, we created Rocksteady.

Rocksteady is a small top-down survival game that heavily relies on physics based movement and a destructible terrain.

Check it out on our

Sander Stegen portfolio, Made by Sander Stegen


Last updated: January 2022